
Try the game here: http://grapefrukt.com/f/games/juicy-breakout/ (ESC for menu) Fork us on github: https://github.com/grapefrukt/juicy-breakout "A juicy game feels alive and responds to everything you do tons of cascading action and response for minimal user input. " Big thanks to Niklas Ström for making music and sound effects for us and to Stina for filming. References: http://www.robertpenner.com/easing/ http://www.game-feel.com/ http://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php http://sol.gfxile.net/interpolation/ Emily Short - Make it juicy! http://emshort.wordpress.com/2008/05/24/make-it-juicy/ 12 Principles of Animation http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html The Art of Diablo 3 http://gdcvault.com/play/1015306/The-Art-of-Diablo Easing related: https://www.evernote.com/shard/s1/note/c1b7f010-4564-46d9-a8c2-083d8e014b93/closetgeekshow/interactive_linkbomb#b=17e9243e-1ea9-4c2d-a6f3-48fed720f3f6&n=c1b7f010-4564-46d9-a8c2-083d8e014b93 http://blogs.msdn.com/b/shawnhar/archive/2007/05/03/transitions-part-one-the-importance-of-curves.aspx http://www.timotheegroleau.com/Flash/experiments/easing_function_generator.htm
通过对一个很简单的游戏的迭代,讲清楚了什么是 Juice,以及它对游戏的重要性。用到动画片里的话,最经典的应该是「猫和老鼠」了。